Peace Garden
Unity Developer is responsible for mobile-side application logic. He is tasked with developing a Unity game, integrating generic modules for 2D/3D, gameplay, physics, sound, as well as any other module that would be relevant to develop. He develops using Unity C# to create dynamic applications, work in close collaboration with the game designers and artists to make their vision of the game and environments a reality and to work around constraints, be supportive for providing solutions for critical issues on the technical side that happens on projects in any platforms, ensure all features related to technical fields work properly by being pro-active in finding technical solutions that happen in all projects, and support and share technical knowledge to the developers in production team.
Main Responsibilities:
Ø Take part in the development of games using Unity Engine.
Ø Program, debug and optimize codes to implement the gameplay ideas into game prototype, and polish the prototype to be ready for publishing.
Ø Actively detect issues on programming side, take initiative and propose solutions to prevent and solve those issues.
Ø Analyse existing features of the game and making changes to meet current needs.
Ø Constantly learn and stay in touch with evolving game standards and development technologies.
Ø Take responsibility for parts of certain medium-level functionality elements or modules.
Ø Submit constructive opinions.
Ø Well, understand technical requirements.
Ø Program medium-scale functionality; debugging their own code.
Ø Use classic data structures and algorithms as well as resource-management techniques.
Ø Identify and share alternative technologies and techniques.
Ø Collect metrics and analysing them.
Ø Identify problems and resulting dependencies.
Ø Identify and share alternative technologies and techniques.
Ø Provide plans that accounts for assignment of their tasks, dependencies and time.
Ø Document all technical skills and experience to enrich team’s knowledge.
Qualifications
Experience:
Ø At least 4–5-year experience of 2D/3D game development using Unity Engine.
Ø Experience with Unity scripting, textures, animation, particle systems, 3D assets, physics.
Ø Experienced with iOS/Android/PC platforms is a plus.
Ø Experienced with implementing automated testing platforms and Unit tests is a plus
Ø Experienced with cloud platforms is a plus.
Knowledge:
Ø Knowledge of C# & Unity
Ø Knowledge in 3D mathematics (Linear algebra, arrays, vectors) is a plus
Ø Knowledge of current game engines and tools (Unity) or physics engines (Bullet/Physx/etc) is a plus
Ø Knowledge of Shader Graph.
Ø Knowledge of Editor Inspector
Ø Knowledge of online communication and networking technologies
Ø Knowledge of computer graphics
Ø Knowledge and experience of Design Patterns
Ø Knowledge of native languages (Objective-C, Swift for iOS, Java, Kotlin for Android) is a plus
Ø Knowledge with AR/VR/XR is a plus
Ø Good at Algorithm, Math and Physic
Ø Good at Code Creation
Additional Information:
Recruitment Process:
Ø Only qualified candidates will be contacted by our recruiters,
Ø Test (duration is TBD, depending on your profile),
Ø 1-hour Interview,
Offer.
Work Location and Hour:
• Work location:
• Work hour: 08:30 A.M. – 06:00 P.M, Sunday to Thursday.
What We Offer:
• An attractive salary, with extra hours bonus, and other performance bonuses paid every 2 quarters, or on the spot.
• A hybrid working model.
• A range of policies to support employees physically, mentally and emotionally while working from home.
• A dynamic workplace environment, with all over the world.
• An open-space office, a cafeteria, a terrace and a Gaming Area.
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